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1. Overview VS ingame standings - in Issues, Workarounds & Localization [original thread]
I have a neutral standing towards pilot A. My alliance has a good standing towards pilot A. In my main ship view display, I can see a blue + icon for pilot A. I create a custom overview setting which shows Pilots with Good Standing. I cannot se...
- by Voth Syr - at 2008.08.19 15:13:00
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2. Realism - Weapons fire to be stopped by objects - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Hooray, after 3225 comparitions of all 3D objects in grid with a LOS vector we know we got clear line of sight! I see your point, but Dinakheron made a good point 2 posts back. Most of it is already ...
- by Voth Syr - at 2007.12.04 16:19:00
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3. Realism - Weapons fire to be stopped by objects - in Player Features and Ideas Discussion [original thread]
Edited by: Voth Syr on 03/12/2007 14:40:14 Edited by: Voth Syr on 03/12/2007 14:37:54 Originally by: Ishii kun that sounds great. you could even go as far as if they duck behind a large enough object you loose lock, making it so th...
- by Voth Syr - at 2007.12.03 14:37:00
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4. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Wow, this thread is 2+ years old. Wonder if CCP is still paying any attention to it? Seen some great ideas that add to the realism factor.
- by Voth Syr - at 2007.11.30 13:38:00
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5. Realism - Weapons fire to be stopped by objects - in Player Features and Ideas Discussion [original thread]
Originally by: Helen Hunts Currently, several solar systems can run on a single node of our beloved server cluster. Under times of high load, a solar system can monopolize a full node and borrow resources from other less-loaded nodes. This...
- by Voth Syr - at 2007.11.30 13:24:00
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6. Realism - Weapons fire to be stopped by objects - in Player Features and Ideas Discussion [original thread]
Edited by: Voth Syr on 30/11/2007 05:57:05 Originally by: Helen Hunts Line of Sight (LoS) calculations take up a substantial amount of CPU time. If EVE were sharded/instanced, LoS would still be a load, but could be managed a *little*...
- by Voth Syr - at 2007.11.30 05:55:00
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7. Realism - Weapons fire to be stopped by objects - in Player Features and Ideas Discussion [original thread]
Edited by: Voth Syr on 30/11/2007 02:20:42 Has this has been suggested before? I find it odd that the floating cargo rigs, asteriods, bunkers, every object in space does not stop weapons fire. Weapons fire just passes through as if the object...
- by Voth Syr - at 2007.11.30 02:18:00
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| Pages: [1] |
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